Simple Character Controller:
What is it?
Instead of typical animation, these active-ragdoll character controllers use physics forces and joints to drive their limbs to the desired position and move around the world, therefore achieving a more realistic and lifelike interaction with the environment.
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Fully physics-driven animation / posing ( Easily create new ones yourself )
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Each individual joint has its own strength, health, weight, etc.
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Tons of physics prefabs to play with! (Pressure Plates, Gas Canister, weapons, explosive barrels...)
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Custom Scripts to handle grabbing, changing limb strength, toggling ragdoll, etc. easily and even at runtime
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Ai / NPC Prefabs that react to forces using the same active-ragdoll system as the player!d
Fullbody Character Controller:
Made using this Asset:
City Slickers
( Wishlist now on Steam! )